@Glaivekiyo breaks down the clear reasons for why Genshin shouldn’t be a game marketed to children, but it is. Saint comments on the clear differences Genshin has versus other gacha games.
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32:32 Exactly! It's the parasocialism.
More bitching and whining from gacha gamers. Nothing new. Please stop crying about nonsense. If you have issues with a game, don’t play it. It’s so simple.
13:15 Yes we can, stop the cope. Just because we as players enjoy playing this kind of game it doesnt change the reality.
IEdit: Its not giving you nothing brother, we are losing a character arbitrarily because there is no scarcity. The fact that we do not complain about 50/50 on characters but praised kuro for removing the 50/50 on weapons is insane to me, yes its goo they removed it, but why not remove it completely? When you lose 50/50 you are not winning shit, you are straight up losing all your pulls so far when you could've just got the character there. The mental gymnastics are insane here.
17:48 This is why its considered predatory brother, because most people wont fall for it but it targets the less informed and f*cks them over. There should be an age restriction of 18 for every single gacha game, normalizing gambling on kids is a very dangerous thing.
18:25 brother i swear to god every single video this guy talks about monetization on gacha games he manages to make me just close the video on how retarded and anti-consumer friendly his takes are, love the content but this side of him that has StocKholm syndrome on gacha gambling is really annoying every single time.
All gacha and lootbox games should be 21+ or the minimal age of gambling for one's country.
to be honest all gatchas should be forced to disclouse in plain and visible terms what they are, and should be 16+ at least
8:40 I thought it was common for parents to beat their kids. Even the slipper and belt became an online meme. All of a sudden, someone with a huge number of followers says it and they're now known as a child beater? 😂
Would be great if gacha games were forced to disclose the drop and roll rates for artifacts/echoes.
There is a heavy long term monetary motive cause you can buy stamina.
Pokemon and Genshin are one and the same that appeal to kids. While both have messed up themes all over the place.
And both have some of the worst consumer practices but are still somehow the top of their specific industry.
The only difference it has from gambling is that it has to disclouse the pull rates, you can buy primogens and insert them in a machine and press a button that basically spill something out, so it's not that different from inserting a coin in a slot
Gambling the wagering of something of value in this case money that turn in primos ("the stakes") on a random event that is pulling with the intent of winning something else of value 5 star , where instances of strategy are discounted.
You can get 40 pulls from 6,480 Genesis Crystals and this bundles cost 100 bucks, the pity is 90 and 80 for weapons and it's not guaranteed
Let's be real children nowadays don't make this calculation and basically brain cooked
Teens are on the other hand full of hormones so yeah they can be gooners
Every gathcas should disclouse how much money it takes to guarantee a character in a currency
Genshin isn't marketed to children or adults but to childlike adults.